But we have through mysterious ways been able to procure a draft of the text in the letter. It looks like it was sent directly from the mayor of Tumbleton in SteamWorld Dig - it's remarkable how that could even work!? And he seems to have skipped town, so there's really no one to ask. To me, sending out bribe letters with fake Robotican dollars indicates some kind of borderline mentality. Love it.Īs you probably understand, this has *NOTHING* to do with us here at Image & Form. The music is great, the characters you meet are cool, I like the teleport system, saving is done well (although I wouldn't say no to a save-anywhere function as its a handheld title, but whatever), the upgrade/shop system is balanced nicely and the upgrades/new gear is great and lots of fun (risky dynamite!) Overall the whole package is very high quality. The age old problem huh?Īnyway, I am very happy that these guys have found a home on a system with controls, as something like this just wouldn't work well on a smart phone (where the developer originated on, I believe), and I really hope they stick to 3DS, or any handheld/home system! Also, although I would love for this to be epic on the scale of Super Metroid (and I honestly think it could be, or hopefully will be one day!), I wouldn't want the game's quality to drop as a result of the scale of the game going up. I have played between two and three hours roughly so far, but I don't want it to end! I am guessing it's fairly short which fits nicely with the pricing of the game. The animation is beautiful, and YES, it runs at 60 frames per second WHICH IS REALLY IMPORTANT! I can't stress that enough, its dreamy to play and makes the difference between an awesome platformer and an alright one. The game is an absolute joy to play, the controls are brilliant, you can move Rusty around the levels exactly as would like to his movement is excellent, how you can easily wall jump, run and jump, change direction and so on. This is one of the most polished games I have played in a very long time, and fits perfectly onto 3DS alongside Nintendo developed games. I have played a bunch of this and have got to the point where I thought I could write some impressions. I'll check back as often as I can between promocoding, interviews and what have you. Please follow us on Twitter, we're - I find it very useful. We are all elated and a bit exhausted, but incredibly happy. and couldn't it be a good idea to set up some sort of speedrun thread, where people can post their speedrun results? And could I dare to ask you set it up? We'll gladly arrange no-nonsense prizes for competitions - as well as competitions for overall best scores (deaths, orbs, time etc). When we designed it, we wanted SteamWorld Dig to work for both exploration and speedruns, and it's obvious that people play in different ways. It's very interesting to see your various completion times (if that phrase works). SteamWorld is here to stay, and we'll stay on the 3DS. You're asking for follow-up on SteamWorld Dig and I'm happy to tell you that as of yesterday, thanks to the overwhelming response and a relieved sense of having a potential big hit, we decided to forge ahead on the next project in the series. And here - and elsewhere - we've got people happily running forums on the game. As a formerly iOS-only dev, we have gotten used to screaming into the void and praying for attention. Dear friends - and I hope you don't mind me calling you that - let me express how amazed we at tiny Image & Form are to see this forum thread (or OT as and so kindly taught me it's called).